HotFix - 11-25-23


Quick small update:
*Fixed the interface issue in the heroes section.

Files

Aseanon-Alpha-0.9.b 1.5 GB
Version 0.9.b-HotFix-11-25-23 Nov 25, 2023

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Comments

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Happy to see the game progressing :).  I noticed a few issues in this update:

When I first started the game, I obtained a few characters through Gatcha before doing a quest.  Then I decided to test the save system and quit the game.  When the game loaded, I noticed the characters I had gotten but not taken on the mission or given equipment to were missing.  I had to reobtain them through Gatcha.

The Character Equipment screen has some issue which I *think* is that some of the slots can still take more than one piece of equipment, but they won't do that immediately.  So if you fill all the slots at once, you can rank up.  But if you fill a few slots and then go on a mission, when you get back some slots will appear empty again, and can be filled again.  The bonuses for the equipment you put in them before are still there, though.  It seems like you could miss the potential for stat bonuses if you fill all the slots at once, or save on the amount of equipment it takes to rank up, depending on how you look at it.  In any case, I think there is a UI issue.

The quest 'Desperate Help' seems to softlock at the Goblin Necromancer's third round.  If he is dead before he gets his third round, the quest can be completed.

Cheers.

Thank you for your feedback. Last night, I was playing and didn't notice those errors in the save system. However, I want to ask: did you close the game while in combat? Could you try obtaining the characters in the gacha again and then close the game from the menu (using the close button or Alt+F4)?

I'll explain the error: currently, with the new save system, progress is automatically saved when exiting the game from the main menu. However, if the game is closed during a battle, it doesn't save, which makes sense as there's no need to save during a battle, except for the rewards. BUT, the issue is that, upon reading your comment, I realized I didn't make the game save just before entering a battle. I should call Save() before changing scenes as well to avoid errors. 

I'll review that Goblin and fix it.

Regarding the UI error, I'll check it to see if I can replicate the same issue. I'll likely release another fix, by the 29th or at the latest on the 30th.

I've just tested the game, and I was able to replicate the error with the equipment. There's actually no issue with that system; once again, the error lies in the save system. Specifically, when equipping a character and immediately entering combat, the game doesn't save prior to that change. Now that I know what the problem is, I can confirm that there will be a new patch by tomorrow, or even later today if I have the time, to release the fix.