Aseanon
A downloadable Aseanon for Windows
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Enter the world of Aseanon a new 3D TBB-RPG!
The controls are simple: just select the abilities. But there's deep strategic gameplay to enjoy as you learn to effectively use abilities ! Enjoy dazzling finishing move animations that will make you feel like you've stepped into an anime!, also, enjoy of a original plot twist lore.
The game is currently in development and with an alpha build to test and leave feedback in the comments, I'll update with devlogs on its progress.
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It is recommended to download the game with the itch.io app
Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (10 total ratings) |
Author | NightDev |
Genre | Role Playing |
Tags | 3D, Anime, aseanon, ecchi, Gacha, Lewd, loli, Turn-Based Combat, Unity, waifu |
Average session | A few seconds |
Download
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Click download now to get access to the following files:
Aseanon-Alpha-0.9.b 1.5 GB
Version 0.9.b-HotFix-12-08-23
Development log
- Update ReportSep 06, 2024
- New Year, New GoalsFeb 08, 2024
- HotFix - 12-08-23Dec 08, 2023
- HotFix - 12-02-23Dec 02, 2023
- HotFix - 12-01-23Dec 01, 2023
- HotFix - 11-31-23Nov 30, 2023
- HotFix - 11-30-23Nov 29, 2023
- HotFix - 11-25-23Nov 25, 2023
Comments
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how can i access new missions? thanks a lot
How well would it work if you made an android version?
There are currently no plans to make an Android version. I want to finish the entire project first and then see... as Jack the Ripper said, let's go by parts.
I hope the dev is doing well. Mostly because I feel like this has potential and because the girls are cute.
Is progress going well? :D
The game is great, personally I like the interactions with the girls, I wish it had a little more in areas like moving the camera, touching, etc. We look forward to new updates. Thank you
So which update do you have planned for there to be a gameplay loop?
I too had to figure out how the saves worked to get alot of crystals for the gacha, the latest update gives a fair amount now but I think it took me 1000 x10 rolls to get the 5 star character before the update. I'm not sure if the update changed the 5 star rate but that is quite alot for playing normally.
The new gift system also requires too much for the materials and gold we get per fight. It took quite a few fights to craft one gift item but then the affection didn't even seem to go up. Was the affection just so low that the bar didn't move? Because I see it does go up if you give alot of gifts at once, though I had to cheat again to get enough gifts for this lol. The gift system needs an explanation.
The gold and material gain overall feels way lower then previous versions, I remember being able to collect materials for the services legitimately but I had to cheat for them all this time around. If it was changed like this for future balancing purposes, then we need a cheat menu for testing for now. Something like the jinxed CMD in your slice of life project that gives out money could also work. (btw, the rates are even more absurd in that one that I still have yet to confirm if legendary cards exist >_>)
You could also add a gift gacha to make affection a bit easier to increase or some affection gain for succesfull battles. But for now the affection increase is just so low that it is hard to test it through normal gameplay, and then theres the bug where even if someone had the patience to grind for all those gifts normally, the costumes don't even save as mentioned by someone else.
Thankfully the interactions do save and they are quite cute. I see alot of effort goes here since each girl gets a unique animation. I just wish there was more special interactions like the level 10 instead of just skirt lift and then increased skirt lift in the lower affection levels. Where is my headpats and face pokes >:3
Some of the blush reactions could use a bit lighter colors, some of them are so dark they look a bit... sick? And then Hiranobu Amariko is a special case... why does her eyes roll back like shes possessed O_O
The summer costumes are quite a treat, even Nakada Yoko gets one for being the lowest rarity so hopefully theres one for everyone later :D
Overall really nice feature though we still need some sort of gameplay loop to have fun and test things without cheating lol.
For the normal gameplay itself, the battle system seems to be coming together now where before it was so jank and softlocked everywhere that I barley touched it. It still does sometimes, a few of the situations have been addressed already but recently I had a random softlock with an axe goblins turn after a different enemy killed one of my characters. Then on the opposite end Arashi Lilith softlocked the fight after killing an enemy with her ultimate. Not really sure if it was the kill or just the skill though because charging to the ultimate skill seems to take longer then the previous updates so its hard to get to them before the fight ends.
Then when it came to the harder fights to have enemies that lasted long enough for the ultimate skills, I had to cheat some more so my characters wouldn't die instead. there dosen't seem to be any exp gain in battle and crafting books takes alot of effort for barley any exp. The basic leveling system still needs some adjusting.
Something I noticed, there seems to be a speed mechanic where some characters can get more turns before others instead of being a fixed round. It would be cool to have a wait command to set up combos or plan damage mitigation too. Though it could also end up making it too easy to cheese the skill cooldown? Though that could also just be a strategic decision to sacrifice a turn to get the ultimate skill faster since they can take so long to charge. I've mostly just seen the 2nd skill so far even with the few extra turns.
Speaking of, Arino Izumi and Takayam Yuka is so OP with their 2nd attack that it makes the first raid boss kill himself lol, not sure if intended but it was fun seeing a high attack enemy being its own weakness.
There was definetly a few things to have fun with the battles this time around but it still needs some things to have a fun gameplay loop. Looking forward to how they play out later. But also what the battle system really needs is explosive clothing damage when your girls take heavy hits :3
Thank you very much for the feedback! I'm aware of the issues in combat, and everything related to it will come in a new major update. Regarding the balancing of some systems, I'm working on it right now to fix it, and it will be ready soon.
As for the interaction system, there are currently three types of interactions for each girl. That's why it took me so long, as I had to animate those interactions in Blender for each girl. Working with animations really takes a lot of time x_X.
I understand the concern about the gameplay loop. My goal with Aseanon is to provide playable content similar to many gachas in the market. I will also tell a story (Lore) that is being produced and written, which will be reflected in the missions. Obviously, this involves having a dialogue system where you read text. However, this will come in the next major update as part of my schedule for 2024.
Another point is some intentional and unintentional mechanics in combat... hahaha, the truth is that many of the "issues" of combat freezing are the responsibility of Unity's Animator component. It's true that when creating a character, you need to adjust the animator to prevent those "hangs." Thanks for informing me about that; I'll fix it in the next hotfix coming soon.
Regarding the gacha, I won't include something similar to SOLP's CMD because I don't consider it necessary since it's a "small" gacha. I understand and, for me, the gacha is a very important part, but I may continue to add "initial gems" so that people can roll in it. Also, if you increase the affection level of the characters, for each level, you get 1x roll in the gacha.
Again, thank you very much for your feedback. I know there might be things I didn't address, but I'm compiling your feedback and that of other users into a folder on my Google Drive where I read and mark things that are missing or already fixed.
Finally, I would like to clarify again that there are many things that need adjustments, such as the crafting system, and "Tutorials" panels will be coming soon. They will probably be done statically in the form of images, as many other games do. A "dynamic" tutorial will probably come with version 1.0.0 (although I'm still far from that, sorry u.u).
PS: I'm sorry to hear that you're having difficulties with the 5* in the Slice Of Life Project. I think my gacha's evil side was programming the odds that night, haha, sorry :c.
I forgot! Yes, I'm aware of the balancing issue to increase the affection level. I'll also adjust it for this upcoming hotfix.
So eh, about that affection level. I was building up another overall feedback report, but the affection system was being really weird.
I wanted to see if Hiranobu Amariko wasn't possessed anymore so I crafted some apples. I could see a gain from even just 1 item now, although there still isn't much of a visual at the very start. But the important part is once I gave enough to level up the game just softlocked. After testing several characters, this happened with a few others.
Besides Amariko there was
Arino Izumi
Hoshimeki Akima
and Senri Utsuki
They all softlocked on the first affection level up and it did the weirdest thing. My computer has 2 monitors and when the softlock happened, the game would switch to my second one when restarted from the softlock. I could then give an item to get the affection level up properly but this happened for each listed character while the rest did not have this problem. I was getting the game to switch between monitors to see if it had anything to do with the softlock, but it seemed to happen on both, and the sucessfull level up also happened on both, but each softlock always switched the game to my secondary monitor after a reset.
I think in one really weird instance after Izumi's softlock, I was grinding the raid boss for more gold to makes apples but when I cleared the mission, the reward drop was double and there was also 2 of each character gaining exp. It didn't look like a visual glitch either, because It showed Rin at two different levels. Maybe it was reading the old save data? I coulden't get this bug to happen again.
After testing all characters for the softlock I tried to reset the game to confirm if the same characters would give the bug, except the erase progress button didn't do anything because it looks like the game is saving differently. I'd see the old save data would be cleared but my current progress was still the same. However it seems the game really is reading a few things from the old save data because loading up an old save backup would still change the character selection during the mission screen to who I had in the party during the time.
I'm not really tech savy enough to figure out where and how the new save system works so that's about all I can test. Though this is why I think an in-game cheat menu for now would be useful for testing lol
A few final notes from this experience.
Its probably not that important but a graphics setting menu would be appreciated for people like me with more then one monitor. I manged to find a workaround to get the game to move back but yea.
The crafting system could use a multiple crafting button so making a bunch of apples and things isn't as tedious, also theres a visual bug where the material count does not update when an item is crafted.
The character selection screen still needs the ability to move party members around instead of removing the entire party and selecting each character again.
If possible a predicted affection and even normal exp gain would be convenient when giving gifts and level up books.
And finally, I can confirm Amariko isn't possessed anymore :3
Thank you so much for your feedback, Seriel! Currently, I'm addressing minor issues, and the changes to some game features will come in the next major update. I apologize if it's not what you were expecting, but with the holidays approaching, I won't have much time to sit down and work for extended hours to make changes or add specific functions. For now, I'll be releasing patches to fix bugs. I must admit that some errors were quite random and challenging to reproduce, but that's the magic of being an indie developer! :D.
Right now, I'm building a new patch that will be released shortly, and I hope to have addressed some of the issues that have been discussed these days.
It's great to know that Amariko is no longer possessed, hahaha! It was actually an animation error and was easy to fix. Phew!
Lastly, I'll see what I can do regarding how you run the game with two monitors. Unity doesn't mention anything about it in its configuration. It might be related to the fact that I don't allow the game to run in windowed fullscreen mode. Perhaps I should enable it. I'll do that, and you can let me know how it goes :3
Cool thanks! That two monitor problem is really weird, the game always ran properly on the main screen but that bug kept wanting it to be my second screen. I almost thought Amariko was just super cursed when it happened XD
Hey there!, played the latest hotfix version of the game, but so far noticed a few small problems with the game.
#1: when you give gifts to the girls you can unlock different outfits for them to wear. when you leave the game and re-enter the outfits you unlocked get locked again, and you cannot select them again, even if the affection level is at lvl 10.
#2: i still can't make more than 4 heroes rank up, the game wont let me even if i have all the items needed to make them rank up
#3: when you try to build the sauna area the game wont let you, saying that i allready have it, but it will be locked.
#4: i think the 200 item cap is a bit harsh, as crafting can get too tedious having to cycle between the crafting area and then the shop area constantly to buy and craft items.
#5: when crafting or buying items, please let us chose how many items we want, having to click individually to buy 1, 2, 3 or 5 items can get tiring too xD
#6: this is more a question, how many heroes are in total in the game?, i have 13, but unsure if more were added on this version of the game
#7: the lady on the guild seems to be missing, the one that is sitting behind a desk when you are about to go on a quest / battle, unsure if it was intentional or not, but tought i should mention.
if i find more bugs i'll let you know, this is what i found on a quick playthrough yesterday :)
I want to thank you for taking the time to play! and also for reporting the bugs. I will review again and will have a patch as soon as possible.
#6: Do you have Ashina Tomoe unlocked?... She's the 5* character.
#7: This is intentional; I'm considering the idea that new characters occupy more areas of the game without being NPCs.
Do you have any plans to add NSFW scenes? as far as I can tell current;y the only things is panty shots
Right now, there are NSFW interactions; I will probably add more, but it won't be anything sexually explicit. I want this project to remain strictly Ecchi.
You know I'll always support my bro!! Thanks for the hard work hope you have a good holiday break and come back feeling energetic and ready to give us more updates!
Thank you sincerely for your kind words! I am 100% committed and will work tirelessly to make it a great success. i'll bring many interesting updates to share. Thanks again for supporting the project!
hate to tell you but newest release, combat isnt working at all ;_;
scratch that, found out, it was only the Rare character "Uchida Miyu" i had from previous save that dont fight now, she just stands there in front and dont really have any animation to her, if i dont use her things go smoothly!
oh but the cute guild girl is missing hahah =D
Thank you very much for reporting!! I will review it and release a patch.
So, tested the game, it is interesting.
but there are some bugs here and there, for example some enemies (orc warrior tank and orc boss) can try to cast an attack but never do it, resulting in a soft lock that requires me to restart the battle or quit it in order to fix it.
Another thing that i noticed is that the characters level up system seems to restart / forget, like i can use tons of books to level up my characters (get them to lvl 10 or 12, but when i leave the game and reopen it or when i go to a battle and return to the guild, my character that was level 12, goes back to level 2 or such.
Same happens when i try to put them equipment, when i try to raise their ranks it seems like i can only do that with 4 characters, the game wont let me rank up more than 4 heroes. sometimes the game also forgets about the rank my characters were and sends them back to rank 1 again.
Another thing is to get to get gold or materials... it's quite slow, i had to hack some of the game files to be able to get items and the unique gems that you need to buy materials or to do the gacha thing... if i did it legit i could spend hours upon hours of farming... doing the same quest over and over to get anything done.
Wich brings me to the final issue with the game... the gacha... i know that to get a 5 star item or character it is suppossed to be "uncommon" but... dude, i have modded well over 500,000 unique crystals on my game, and i have only managed to get 13 of i dont know how many characters in the game, the chances of getting "all the character cards" in a legit manner is insanelly low and difficult, there were instances that i got a new 4 star character after having spent over 80,000 unique crystals, i can't imagine how low the chances of a 5 star character are, so please, make it more easy to get a 5 star character drop, or easy to get characters that you don't have yet, or make it easier to get crystals, because it is impossible to get all the characters in a "legit" way with the current state of the game.
Other than that, i like the concept of the game, wish there was more interactions with the characters or that you could roam freely on the guild, but so far i like what im seeing.
will keep an eye out for future updates.
Hey there! Thanks a lot for playing the game and for taking your time to write about it.
Thank you very much for reporting the bug; it will be fixed in the next update.
This is strange; I will check it. Progress is supposed to be persistent, and it automatically saves at specific points, such as when you "give" a book to a character.
The same goes for equipment slots; the game should save when you use an equipment slot. I'll look into it.
I'm starting to see a pattern; this shouldn't be happening. I'm aware that obtaining materials in missions is almost non-existent, as it's an aspect of the game that I'm redesigning. However, it won't be ready for this update, but I will fix these issues and adjust mission rewards.
Regarding the gacha, there are currently only 13 characters. In the new update, I will put the total number of characters in the initial menu section as a reference.
For more information, you can check the latest devlog
Once again, thank you very much for the feedback; it's very valuable to me! :3
I've played with this sort of equipment system in mobile gacha games so it wasn't too hard for me to figure out.
That's great that you didn't find it complicated! In this game version, there are no tutorials or guides. Currently, I am working on a new major update that will add more content to the game, mechanics, and enhance/improve the combat and missions.
Can't wait to try it out when you update it. I like the design of the girls so far.
How to get more Crystals?
is there a debug menu?
Seems interesting so far. There isn't really much to talk about yet since it's in its early stages, but I can't wait to see where this game goes.
One thing, though, is that I got some equipment from the Gacha, but I couldn't equip it to my characters. I don't know if it's just not done yet or it's limited to certain characters or what. If it's limited, there should be something that says who can equip things. Also, if I don't have a piece of equipment, there should be something to send me directly to craft it. There should be generally a lot more things to send directly, like from equip to craft, from craft to which quests can give the items needed, etc. It would just make things easier and help people know what they need and how to get it.
From what I've seen, it's just the Gacha, some quests, and a single raid. I don't know if I missed anything like Services or anything unlockable, but from what I've seen it looks like it has potential.
I'm also just curious about what exactly was made by you? Did you make all the assets or just models or what? The artstyle, while it could use some polish, is pretty nice and the tavern (I assume that's what it is) has a nice homey feel to it.
I also just think there should be more interactivity with characters. Right now they just are there for attacking and just sit in one spot in the tavern. They should be able to move around a bit and be clicked on to have some lines of dialogue or even full-on events with them so they feel more alive.
If I missed anything, please tell me so I can experience it. I would be happy to leave more advice.
Thank you very much for your review,, your feedback is greatly appreciated.
I'll check what you say about the equipment.-
There are no tutorials yet, but they are on the development map.-
At these stages I'm trying to make it at least intuitive, regarding what is done for me; the character models are made in a modular way, thanks to a 3d modeler who is the person I bought the models from, but the visual construction is done by me, in case you ask the models are taken from the 3DCG (3D CUSTOM GIRL) game. All the other 3D are bundles that I bought from the asset store, it would be a dream if all that is replaced by original design, right? but for now they serve me a lot.
Regarding the content, yes... there is still a long way to go, but more content and interactions with the characters are planned, even the story mode, where I already have a large part of the lore finished. In addition to including new enemies and new characters.
It sounds easy to say the things that are to come, but it is a long and hard job for one person I think, but I love what I do and I am very motivated to finish this project.
Hmm, I've been concocting a possible AI inclusion for the characters as they move around the guild, but I think my point and artistic inspiration comes from mobile gacha games; A dynamic menu but not that extreme either.
Thank you very much for your review!
I know how hard game development is (I'm learning it now) so I appreciate the passion and hard work you're putting into the project. For the characters in the guild, if you didn't want them to move around you could just have them say some lines of dialogue when you click them to build more personality for them. I still think them moving would be cool, but just dialogue would be a nice addition to the characters while still keeping your mobile game feel.
Looks pretty cool!
Thx bro! :)
looking forward to more updates
Working hard on the next update! thank you very much for your support.
its good just needs more lude stuf
Thank you very much! Right now I'm working on a BIG update, but with the holidays in between, I'm in slow mode.
and add some kind of sound like music Because right now the game is just too quiet
Also the ability to move the camera around during certain scenes
Is it still under development? I will wait.
Yes! It is currently under development... Next week will be more devlogs and I will probably release the roadmap
Yay!! ♡